![]() ![]() The Amulet has a slight advantage of the Ring just because the passive secondary is pretty cool and for some classes/builds a worthwhile stat. The biggest challenge in making the Hellfire Ring and Amulet compelling is that at the moment they’re far too random in terms of attributes that get rolled. For this article, I want to delve a little deeper into a few ideas I’ve been tossing around my head in improving these two items and changing their status from gratuitous achievements to must-have end game items. I touched briefly in my previous article on my dissatisfaction with both the Hellfire Ring and Amulet and added a few simple ideas to enhance these items.
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